For GPS and electronic map users, the route can be downloaded in the following formats;
- GPX Route
- Google Earth KML
- Memory Map
- Low Res PDF
The event starts and finishes in the village of Hope and is entirely on public rights of way or highway. There are 5 refreshment CP’s, but there are also additional road marshal points and self clips in between some CPs. Highlights of the route:
The route starts with long steady climb out of Hope, up to Bak Tor then along to CP1 just before Lose Hill summit, it’s then back down to the Hope valley into Castelton Village to refreshments at CP2. Next it isup the fearsome Cave Dale and along the Limestone Way to Millers Dale (CP3). It’s a short sharp and painful climb up PriestCliffe, on past the Waterloo Hotel and leave the Limestone Way. Onwards to CP4 at Earl Sterndale (refreshments).
A fierce climb out of Earl Sterndale and then track and a little road to Ladlamlow before a long steady climb up to reach the iconic Cat & Fiddle Pub (CP5 refreshments). Leave for the an easy climb to the highest point in the course, Shining Tor summit, then North along the ridge to Cats Tor and gentle descent to Pym Chair car park. Next Head North to Windgather Rocks then swing East, crossing the North end of the Goyt Valley to Taxal followed by an undulating section through Tunstead Milton followed by a sharp climb up to Eccles Pike (CP6).
A nice descent into Whitehough then steeply up to Chinley (CP7 refreshments). Follow the road up and then join eerie Cracken Edge, which including a tricky descent off to the East into the Valley. No rest for the wicked as there is long climb up to Mount Famine to join the Pennine Bridleway (CP8). The Bridleway is a wide motorway of a 3 mile long track that you follow to the next tarmac road at Cp9. Now it’s a long steady run up Rushup Edge, past Lord’s Seat, then over Mam Tor and along the last self-clip at Hollins Cross (CP10). A quad-smashing descend off the ridge leads you down to the road, and then it’s a painful run along the road back to Hope, to glory.
There is around +9000 ft -9000 ft (2750 m) of relief in total. So, a tough first half of the race, but a fast course for most afterwards.
The distance and elevation should not be underestimated, when factoring in the time limit of 14 hours and 24 minutes. You will have to average a little over 3.5mph for the whole course in order to beat sunrise. Remember you will be navigating by route description, map and compass at night, and possibly GPS too, so ensure you can do this comfortably.